[settings]
my_peds10Count = 4
my_peds10[0]Model = s_m_y_sheriff_01
my_peds10[0]Model2 = 0xB144F9B9
my_peds10[0]Positionx = -563.9909
my_peds10[0]Positiony = 269.999
my_peds10[0]Positionz = 83.01608
my_peds10[0]Heading = 74.00003
my_peds10[0]Task = 13
my_peds10[0]Weapon = Pistol
my_peds10[0]Group = 3
my_peds10[0]SeatPosition = -1
my_peds10[0]my_peds_variation = Custom
my_peds10[0]my_peds_Accuracy = 10
my_peds10[0]my_peds_Health = 1000
my_peds10[0]my_peds_Armour = 0
my_peds10[0]my_peds_Invincible = False
my_peds10[0]my_peds_DrivingSpeed = 60
my_peds10[0]my_peds_DrivingStyle = Normal
my_peds10[0]my_peds_CombatEngaugeRange = 15
my_peds10[0]my_peds_CanLeaveGuardRange = False
my_peds10[0]my_peds_GuardRange = 30
my_peds10[0]my_peds_VecFallowDist = 5
my_peds10[0]my_peds_seeingRange = 30
my_peds10[0]my_peds_hearingRange = 60
my_peds10[0]my_peds_group_numb = 0
my_peds10[0]my_peds_Combat_Ability = 10
my_peds10[0]my_peds_senario = WORLD_HUMAN_CLIPBOARD
my_peds10[0]my_peds_can_exit_vehicle = False
my_peds10[0]my_peds_waypoint = 0
my_peds10[0]COMPONENT_FACE_DRAWABLE = 0
my_peds10[0]COMPONENT_FACE_TEXTURE = 0
my_peds10[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[0]COMPONENT_HEAD_TEXTURE = 0
my_peds10[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[0]COMPONENT_HAIR_TEXTURE = 0
my_peds10[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[0]COMPONENT_TORSO_TEXTURE = 0
my_peds10[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[0]COMPONENT_LEGS_TEXTURE = 0
my_peds10[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[0]COMPONENT_HANDS_TEXTURE = 0
my_peds10[0]COMPONENT_FEET_DRAWABLE = 0
my_peds10[0]COMPONENT_FEET_TEXTURE = 0
my_peds10[0]COMPONENT_EYES_DRAWABLE = 0
my_peds10[0]COMPONENT_EYES_TEXTURE = 0
my_peds10[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[0]COMPONENT_TASKS_TEXTURE = 0
my_peds10[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[0]PROP_HATS_INDEX = -1
my_peds10[0]PROP_HATS_TEXTURE = -1
my_peds10[0]PROP_GLASSES_INDEX = -1
my_peds10[0]PROP_GLASSES_TEXTURE = -1
my_peds10[0]PROP_EARS_INDEX = -1
my_peds10[0]PROP_EARS_TEXTURE = -1
my_peds10[1]Model = s_f_y_cop_01
my_peds10[1]Model2 = 0x15F8700D
my_peds10[1]Positionx = -567.8776
my_peds10[1]Positiony = 268.4486
my_peds10[1]Positionz = 82.88964
my_peds10[1]Heading = 322.9984
my_peds10[1]Task = 13
my_peds10[1]Weapon = Pistol
my_peds10[1]Group = 3
my_peds10[1]SeatPosition = -1
my_peds10[1]my_peds_variation = Custom
my_peds10[1]my_peds_Accuracy = 10
my_peds10[1]my_peds_Health = 1000
my_peds10[1]my_peds_Armour = 0
my_peds10[1]my_peds_Invincible = False
my_peds10[1]my_peds_DrivingSpeed = 60
my_peds10[1]my_peds_DrivingStyle = Normal
my_peds10[1]my_peds_CombatEngaugeRange = 15
my_peds10[1]my_peds_CanLeaveGuardRange = False
my_peds10[1]my_peds_GuardRange = 30
my_peds10[1]my_peds_VecFallowDist = 5
my_peds10[1]my_peds_seeingRange = 30
my_peds10[1]my_peds_hearingRange = 60
my_peds10[1]my_peds_group_numb = 0
my_peds10[1]my_peds_Combat_Ability = 10
my_peds10[1]my_peds_senario = WORLD_HUMAN_GUARD_STAND_ARMY
my_peds10[1]my_peds_can_exit_vehicle = False
my_peds10[1]my_peds_waypoint = 0
my_peds10[1]COMPONENT_FACE_DRAWABLE = 1
my_peds10[1]COMPONENT_FACE_TEXTURE = 1
my_peds10[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[1]COMPONENT_HEAD_TEXTURE = 0
my_peds10[1]COMPONENT_HAIR_DRAWABLE = 2
my_peds10[1]COMPONENT_HAIR_TEXTURE = 1
my_peds10[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[1]COMPONENT_TORSO_TEXTURE = 1
my_peds10[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[1]COMPONENT_LEGS_TEXTURE = 0
my_peds10[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[1]COMPONENT_HANDS_TEXTURE = 0
my_peds10[1]COMPONENT_FEET_DRAWABLE = 0
my_peds10[1]COMPONENT_FEET_TEXTURE = 0
my_peds10[1]COMPONENT_EYES_DRAWABLE = 0
my_peds10[1]COMPONENT_EYES_TEXTURE = 0
my_peds10[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[1]COMPONENT_TASKS_TEXTURE = 0
my_peds10[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[1]PROP_HATS_INDEX = -1
my_peds10[1]PROP_HATS_TEXTURE = -1
my_peds10[1]PROP_GLASSES_INDEX = -1
my_peds10[1]PROP_GLASSES_TEXTURE = -1
my_peds10[1]PROP_EARS_INDEX = -1
my_peds10[1]PROP_EARS_TEXTURE = -1
my_peds10[2]Model = s_m_y_doorman_01
my_peds10[2]Model2 = 0x22911304
my_peds10[2]Positionx = -563.7499
my_peds10[2]Positiony = 271.0205
my_peds10[2]Positionz = 83.01964
my_peds10[2]Heading = 194.001
my_peds10[2]Task = 13
my_peds10[2]Weapon = Pistol
my_peds10[2]Group = 3
my_peds10[2]SeatPosition = -1
my_peds10[2]my_peds_variation = Custom
my_peds10[2]my_peds_Accuracy = 10
my_peds10[2]my_peds_Health = 1000
my_peds10[2]my_peds_Armour = 0
my_peds10[2]my_peds_Invincible = False
my_peds10[2]my_peds_DrivingSpeed = 60
my_peds10[2]my_peds_DrivingStyle = Normal
my_peds10[2]my_peds_CombatEngaugeRange = 15
my_peds10[2]my_peds_CanLeaveGuardRange = False
my_peds10[2]my_peds_GuardRange = 30
my_peds10[2]my_peds_VecFallowDist = 5
my_peds10[2]my_peds_seeingRange = 30
my_peds10[2]my_peds_hearingRange = 60
my_peds10[2]my_peds_group_numb = 0
my_peds10[2]my_peds_Combat_Ability = 10
my_peds10[2]my_peds_senario = WORLD_HUMAN_GUARD_STAND_ARMY
my_peds10[2]my_peds_can_exit_vehicle = False
my_peds10[2]my_peds_waypoint = 0
my_peds10[2]COMPONENT_FACE_DRAWABLE = 0
my_peds10[2]COMPONENT_FACE_TEXTURE = 0
my_peds10[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[2]COMPONENT_HEAD_TEXTURE = 0
my_peds10[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[2]COMPONENT_HAIR_TEXTURE = 0
my_peds10[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[2]COMPONENT_TORSO_TEXTURE = 0
my_peds10[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[2]COMPONENT_LEGS_TEXTURE = 0
my_peds10[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[2]COMPONENT_HANDS_TEXTURE = 0
my_peds10[2]COMPONENT_FEET_DRAWABLE = 0
my_peds10[2]COMPONENT_FEET_TEXTURE = 0
my_peds10[2]COMPONENT_EYES_DRAWABLE = 0
my_peds10[2]COMPONENT_EYES_TEXTURE = 0
my_peds10[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[2]COMPONENT_TASKS_TEXTURE = 0
my_peds10[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[2]PROP_HATS_INDEX = -1
my_peds10[2]PROP_HATS_TEXTURE = -1
my_peds10[2]PROP_GLASSES_INDEX = -1
my_peds10[2]PROP_GLASSES_TEXTURE = -1
my_peds10[2]PROP_EARS_INDEX = -1
my_peds10[2]PROP_EARS_TEXTURE = -1
my_peds10[3]Model = u_m_y_antonb
my_peds10[3]Model2 = 0xCF623A2C
my_peds10[3]Positionx = -565.7441
my_peds10[3]Positiony = 270.6847
my_peds10[3]Positionz = 83.01866
my_peds10[3]Heading = 194.0003
my_peds10[3]Task = 13
my_peds10[3]Weapon = Pistol
my_peds10[3]Group = 3
my_peds10[3]SeatPosition = -1
my_peds10[3]my_peds_variation = Custom
my_peds10[3]my_peds_Accuracy = 10
my_peds10[3]my_peds_Health = 1000
my_peds10[3]my_peds_Armour = 0
my_peds10[3]my_peds_Invincible = False
my_peds10[3]my_peds_DrivingSpeed = 60
my_peds10[3]my_peds_DrivingStyle = Normal
my_peds10[3]my_peds_CombatEngaugeRange = 15
my_peds10[3]my_peds_CanLeaveGuardRange = False
my_peds10[3]my_peds_GuardRange = 30
my_peds10[3]my_peds_VecFallowDist = 5
my_peds10[3]my_peds_seeingRange = 30
my_peds10[3]my_peds_hearingRange = 60
my_peds10[3]my_peds_group_numb = 0
my_peds10[3]my_peds_Combat_Ability = 10
my_peds10[3]my_peds_senario = WORLD_HUMAN_GUARD_STAND_ARMY
my_peds10[3]my_peds_can_exit_vehicle = False
my_peds10[3]my_peds_waypoint = 0
my_peds10[3]COMPONENT_FACE_DRAWABLE = 0
my_peds10[3]COMPONENT_FACE_TEXTURE = 0
my_peds10[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds10[3]COMPONENT_HEAD_TEXTURE = 0
my_peds10[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds10[3]COMPONENT_HAIR_TEXTURE = 0
my_peds10[3]COMPONENT_TORSO_DRAWABLE = 0
my_peds10[3]COMPONENT_TORSO_TEXTURE = 0
my_peds10[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds10[3]COMPONENT_LEGS_TEXTURE = 0
my_peds10[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds10[3]COMPONENT_HANDS_TEXTURE = 0
my_peds10[3]COMPONENT_FEET_DRAWABLE = 0
my_peds10[3]COMPONENT_FEET_TEXTURE = 0
my_peds10[3]COMPONENT_EYES_DRAWABLE = 0
my_peds10[3]COMPONENT_EYES_TEXTURE = 0
my_peds10[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds10[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds10[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds10[3]COMPONENT_TASKS_TEXTURE = 0
my_peds10[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds10[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds10[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds10[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds10[3]PROP_HATS_INDEX = -1
my_peds10[3]PROP_HATS_TEXTURE = -1
my_peds10[3]PROP_GLASSES_INDEX = -1
my_peds10[3]PROP_GLASSES_TEXTURE = -1
my_peds10[3]PROP_EARS_INDEX = -1
my_peds10[3]PROP_EARS_TEXTURE = -1
